Jordan | February 25, 2011
Welcome to the first comic update since our launch this Monday!
Three things! One, thanks to everyone who has supported our comic so far, we’ve loved all the positive feedback and interest in the comic! Second, we hid something fun in this comic (just like in episode 4). Although it’s not a new episode like last time, I think you will still, very much enjoy it. And third, a few people have expressed interest in commenting on our comics but didn’t see where they could. Sorry about that, it’s kind of small but next to my picture above, the word comment is written in red, if you press, “comment” it will open up a box at the bottom of the page for you to write your opinion on the current episode. We ask that comments remain respectful but your input is always valued and welcomed!
Thanks again for making our launch so successful!
Josh | February 25, 2011
Thank you so much for your support!
As Jordan mentioned, we do very much appreciate all the continued support! With the comic updating on Monday and Friday, and “While you Were Working” being updated on Wednesday, we hope you have found a lot to do around the site!
I know that making a Final Fantasy 3 reference is a little obscure for the first update, but don’t worry, we have plans to make all sorts of fantastic references over the life of this comic. This is just the first of many! We hope you enjoy and keep coming back again and again! Tell your friends! 🙂
Jordan | February 28, 2011
America vs Japan
I have heard a lot of comments about Josh’s character in the comic calling the Final Fantasy with Kefka “Final Fantasy 3” and not “6”. When I played it originally on the SNES, the game was called Final Fantasy 3 so, I always called it FF3. In Japan, it was the 6th FF game released and it was re-released in the FF Anthology in America as FFVI. Now, I grew up on it as FF3 and that’s why I called it such but I should have known I would catch hell for that. I understand that people are passionate about this topic and I will try to avoid making gamer faux pas as much as possible, especially when dealing with beloved games from our collective childhoods.